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BootManager Scripting Documentation

Variables

Variables are used to store values.

To set a new variable, you have to specify the type :

SET "STRING" "MY_VARIABLE" "Mod your life"

Possible variable types are:

  • STRING : string (assumed if nothing is set)

  • U8/S8 : Signed/Unsigned 8-bits number

  • U16/S16 : Signed/Unsigned 16-bits number

  • U32/S32 : Signed/Unsigned 32-bits number

Signed/Unsigned definition

Signed numbers can be negatives, Unsigned can only be positives.

Examples

SET

To store a string or number

SET "U8" "MY_DIGIT" "235"

SET "S32" "MY_OTHER_DIGIT" "-3420"

Once the type is set, you can assign a new value to the variable :

SET "MY_DIGIT" "34"

Call an existing variable

To call an already defined variable, you have to surround it with $ :

ECHO "$MY_DIGIT$"

will display 34 in the output console for example PS2Client.

Where to save defined variables:

The best place to define your variables and their types is in the file DEFCONF.PBT.

If you want your variable to be saved in the configuration file of Boot Manager, the name MUST begin with "BM.CNF".

SET "BM.CNF_MY_DEFINITION" "$MY_DIGIT$"

UNSET

To remove a string or number

UNSET "MY_DIGIT"

Messages

Messages can be displayed either on the output console, or in the TV screen.

ECHO

To output text to console (PS2Client)

ECHO "The value of MY_DIGIT is : $MY_DIGIT$"

will return the text and the contain of the variable in the output console which will be in most case the console where you launched ps2client.

MESSAGE

To display text on the tv screen

MESSAGE "Installation Complete"

will return the text on the TV screen.

Escaping characters

You can escape a character with ^

MESSAGE "The Crystal Chip is ^"astonishing^"".

The ^ will tell the MESSAGE command not to interpret the " next to it as the end of the string character.

Widgets

Widgets is used to display menus in the screen. There are many Widget types to feet different needs.

ADDWIDGET

To display a menu item

ADDWIDGET "LABEL" "Main Menu"

Types of Widgets:

LABEL

To display a title.

ADDWIDGET "LABEL" "$TXT_LABEL$"

will display a title line with the text contained in the variable TXT_LABEL.

CHOICE

To display a choice to set a numerical value to a variable

ADDWIDGET "CHOICE" "Title" "Description" "MY_CHOICE" "CHOICE 1" "CHOICE 2" "CHOICE 3"

will display a widget with the specified title and description (the description is displayed in the scroll bar), and will set the variable MY_CHOICE to "0", "1", or "2" depending of the user choice.

INT

To set a variable with a number

ADDWIDGET "INT" "Title" Description" "MY_NUMBER" "0" "99" 1

will display a widget to store a value between 0 and 99 in the variable MY_NUMBER. The user will be able to increment the number by 1.

AXIS

To set axis numbers (X,Y)

ADDWIDGET "AXIS" "Title" "Description" "VALUE_X" "VALUE_Y" "0" "1920" "1" "0" "1920" "2"

will display the widget which let the user to select a value for VALUE_X between 0 and 1920 with an increment of 1 and for VALUE_Y between 0 and 1920 with an increment of 2.

IP

To set an IP adress

ADDWIDGET "IP" "Title" "Description" "IP_ADDRESS_1" "IP_ADDRESS_2" "IP_ADDRESS_3" "IP_ADDRESS_4"

to set variables IP_ADRESS_1, IP_ADDRESS_2. For example, if you wish to display this IP again, you'll have to call

ECHO "THE IP ADDRESS YOU'VE ENTERED IS $IP_ADDRESS_1$.$IP_ADDRESS_2$.$IP_ADDRESS_3$.$IP_ADDRESS_4$"

CALL

To call another section of the code

ADDWIDGET "CALL" "Title" "Description" "$ARG0$" "THE_SECTION" "ARG_2" "ARG_3"...

will call the section "THE_SECTION" of the file $ARG0$ ($ARG0$ will be the file where this widget is executed. The section THE_SECTION is inside the same file). with arguments ARG_2 and ARG_3.

The text ARG_2 and ARG_3 will be available in the section THE_SECTION by calling variables $ARG2$ and $ARG3$. (see Sections below)

Other Widget Commands

CLEARWIDGETS

CLEARWIDGETS without arguments will clear the screen of any widget.

SETTITLE

SETTITLE will set the title of the current screen.

Sections

GOTO

A PBAT script is divided into sections. You can define a new section using the sign ":"

You can navigate thru sections with the GOTO command.

Here is a piece of code to understand how sections work :

GOTO "MAIN_MENU"

:A_SECTION
    ECHO "We are in the A_SECTION section".

:MAIN_MENU
    ADDWIDGET INT "Value to export" "Choose a number that will be exported to another section" "THE_NUMBER" "0" "10" "1"
    ADDWIDGET CALL "Go to Config Menu" "Will display the Config Menu" "$ARG0$" "CONFIG_MENU" " "$THE_NUMBER$"

:CONFIG_MENU
    CLEARWIDGETS
    MESSAGE "The Number you choose was : $ARG2$"

If this script is called, the section MAIN_MENU will be executed first because of the GOTO. In MAIN_MENU, the variable $THE_NUMBER$ is choosen by the user and the code will jump to CONFIG_MENU with the variable exported.

Conditions

IF EQU

You can execute code with conditions thanks to the IF statement.

IF EQU "$MY_VARIABLE$" "1"
    MESSAGE "The Variable was equal to 1"
ELSE
    MESSAGE "The Variable was not equal to 1"
ENDIF

IF NEQ

You can also turn this code differently :

IF NEQ "$MY_VARIABLE$" "0"
    MESSAGE "The Variable was not equal to 0"
ELSE
    MESSAGE "The Variable was equal to 0"
ENDIF

ELSEIF

you can imbricate more than one IF with the keyword ELSIF :

IF EQU "$MY_VARIABLE$" "1"
    MESSAGE "The Variable was equal to 1"
ELSEIF EQU "$MY_VARIABLE$" "2"
    MESSAGE "The Variable was equal to 2"
ENDIF

You'll use the ELSEIF statement when you want the second condition to be verified only if the first was true.

SWITCH

When you have many case to treat, you can also use the SWITCH function.

SWITCH "$BM.CNF_VMODE$"
    CASE 1
    # PAL
        SET "BM.CNF_SCREEN_X" "0"
        SET "BM.CNF_SCREEN_Y" "0"
        BREAK
    CASE 2
    # VGA
        SET "BM.CNF_SCREEN_X" "0"
        SET "BM.CNF_SCREEN_Y" "0"
        BREAK
    CASE 3
    # 480P
        SET "BM.CNF_SCREEN_X" "0"
        SET "BM.CNF_SCREEN_Y" "0"
        BREAK
    CASE 0
    # NTSC
    DEFAULT
        SET "BM.CNF_SCREEN_X" "0"
        SET "BM.CNF_SCREEN_Y" "0"
        BREAK
ENDS

You can see that the BREAK command is used to go out of the SWITCH as soon as a case has been treated. You can add DEFAULT to take in consideration this CASE if non corresponds.

File Manipulation

File manipulation is useful for installation scripts (in APPINFO.PBT). You can manipulate files on any device :

  • mc0 (for memory card 0)
  • mc1 (for memory card 1)
  • mass (for USB device)
  • mmce (for MMCE device)
  • pfs0 (for internal HDD, uses __common partition)
  • dffs (for internal Chip flash memory CC 2.0 ONLY, don't forget 1.1/1.2 can be turned into 2.0!)
  • host (for remote host. Only available if ps2client is launched on the PC and the network and the host server are started on Boot Manager)

COPY

To copy file/directory from source to destination :

COPY "host:/FOLDER/FILE.TXT" "mass:/FOLDER1/FOLDER2/FILE.TXT"

RM

To delete a file or directory

RM "mc0:/TMPFOLDER"

will completely delete the folder TMPFOLDER and its contains.```

RRM

To delete a file or directy and it's sub-folders (recursively remove). For Example mc0:/TMPFOLDER/SUBFOLDER1

RRM "mc0:/TMPFOLDER

MKDIR

To create a new folder.

MKDIR "mass:/MYFOLDER"

will create a folder MYFOLDER in the USB mass storage.

REDIRFILE

To symlink a file to another location. Only works if the environment you use doesn't reboot IOP too soon IE PS2LINK

REDIRFILE "$PWD$/IPCONFIG.DAT" "$BM.BM_PATH$/CONFIG/IPCONFIG.DAT"

"$PWD$/IPCONFIG.DAT" is where you want the file to "appear" and "$BM.BM_PATH$/CONFIG/IPCONFIG.DAT" is where the file currently resides.

EXISTS

To know if a file/folder exists or not. This command should be used in a IF statement

IF EXISTS "mc0:/MYFOLDER/MYSCRIPT.PBT"
    COPY "mc0:/MYFOLDER/MYSCRIPT.PBT" "mass:/MYFOLDER/MYSCRIPT.PBT"
ENDIF

FAIL

Combine with other commands to execute if command failed.

IF FAIL COPY "mass:/MYFOLDER" "mc0:/MYFOLDER
    MESSAGE "Failed to copy MYFOLDER"
    RRM "mc0:/MYFOLDER"
ENDIF"

FPRINT

To write out text into a file.

FPRINT "mass:/MY_TEXT.TXT" "This text will be written into MY_TEXT.TXT."

Be careful, if the file exists already, the content will be replaced.

LOADEXEC

To execute an external file.

LOADEXEC "PBAT" "MY_FILE.PBT" "MY_ARGUMENT1" "MY_ARGUMENT2"

will execute a PBAT file named MY_FILE.PBT with the arguments specified. Most of the time, you'll specify a section of the PBAT script to be executed as the argument.

Needs documentation:

EVAL SETTITLE

EVAL ADDWIDGET

SKIPBACK

RETURN 0/-1

EXIT 0/-1

FORMAT

$BM.MAJOR_VER$

$BM.MINOR_VER$

$BM.PATCH_VER$

$BM.CC_MAJOR_VER$

$BM.CC_MINOR_VER$

CYCLETRAY

PARSEPATH "$PWD$" "SRC_DEV" "SRC_PATH" "SRC_FILE"

KEEP

LOADEXEC "EEELF" "$ARG1$" $ARG2$

LOADEXEC "PBAT" "$ARG1$" $ARG2$

LOADEXEC "IRX"

IF MATCHES

REBOOTIOP "rom0:UDNL rom0:OSDCNF"

PEEK

POKE

IF NOT MODLOADED "dev9_driver"

UNMOUNT

SAVEVARS

* wildcard(s)

? single character wildcard