Wednesday, 20 October 2004 (03:30 PM) |
Due to the increased demand for the crystal chip on the newest SCPH 7000x consoles we have decided to include the common v12 diode fix board with our crystal chips for free. This should aleviate some of the known issues with all modchips installed in the SCPH 7000x "PSTwo". All aknowledgements go to the Matrix team in their R&D into the problems with the SCPH 7000x. The boards will begin to ship with all of our new shipments to resellers now.
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Wednesday, 20 October 2004 |
We've updated our v12
diagrams to show some easier spots for the "W"
and "A" points. Now all points are on the
same side of the board.
Please refer to document version 3.00
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Tuesday, 19 October 2004 |
We've uploaded the
v12
diagram for your viewing pleasure. We've also updated
all existing diagrams to reflect the removal of the
"TO" point. The updated diagrams can be determined
by the "2.0" version number. If you have already
downloaded the existing 1.0 diagrams, please delete
them and download the new diagrams. Also please do not
distribute the 1.0 diagrams as this will only lead to
confusion.
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Burning the midnight oil... |
Monday, 18 October 2004 |
Just a short announcement regarding
v12 support. We can confirm that CC1.0 is working perfectly
on the v12 including "autobooting" PS1/PS2 homebrew
and DVD video discs. We have created a video demonstrating
the CC1.0 booting the homebrew application "PS2Link"
from browser, which also shows the "Version Information"
screen to show that it is a v12 model. Unfortunately
due to bandwidth limitations, we will not be hosting
the file on our own site. If you're interresting in
hosting the file, please use our contact form and let
us know and we will let you know where you can download
the file from and we will put a link to your URL here.
We also have some more happy news! We have now gotten
rid of the necessity of the "TO" connection, further
reducing the number of wires required for installation.
CC1.0 now requires 17 wires for v1-v7 and 18-19 wires
for v8-v12, all regions. Yeah!
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